TFT’s board allows a unit to be surrounded by a maximum of six others. This has wider implications, such as for units that have an aura that affects allies near them. TFT’s board is made of cells arranged diagonally, while Underlords has a classic checkerboard. Investing too much gold in early game rolls and units is far riskier in Underlords. That makes getting common-rarity units to two and three stars much easier in TFT than in Underlords. For instance, there are six common units in TFT and 14 in Underlords, which means a player has a 16 percent chance of seeing each common unit in the former against only seven percent in the latter. That means someone playing Teamfight Tactics will see multiple copies of a unique champion in their shop more often than they will in Underlords. Both games offer players five units per shop roll and let them place up to 10 units on the board. Units rosterĭota Underlords has 60 units (or heroes) while Teamfight Tactics has 50 units (or champions). Since we’ve already talked about what’s similar between the two, it’s time to talk about what makes each of them unique and what these differences could mean to you. Though TFT and Underlords share a lot in common, there are key differences that change how both games feel for the player. A few players have already picked their favorites, though many others are trying to figure out which one they’ll play, if not both. Riot Games’ title with League of Legends champions, Teamfight Tactics, is fighting against Valve’s game with Dota 2 heroes, Dota Underlords. The war of the autobattler games is already underway.
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